Dayz stress test code

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The actual GUIDs have been removed.replace with real ones.

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The ability to spawn in the prison is nice, because we have been stress testing the server by playing some scenarios and i have been manually loading up the server with AI.they were dying and I was having to teleport them.

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Also I am converting the code to provide pre-assembled weapons.I didn't know how to do that until last night. I am modifying it to clean up and reduce the code, using arrays for the kit. This works fully with the current Dayz Standalone distribution. It provides 5 of my testers preassigned kit on spawn and spawns them into the Prison. This code is implemented on my test server and works. I am no expert programmer so it's likely not beautiful but it works. Make sure to change player1,2,3 etc to your Steam64 idįolks, just to share my solution. ItemEnt = player.GetInventory().CreateInInventory('RoadFlare')

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ItemEnt = player.GetInventory().CreateInInventory('HuntingBag') ItemEnt = player.GetInventory().CreateInInventory('Rag') GUID = player.GetIdentity().GetPlainId() //Steam 64ĮntityAI item = player.GetInventory().CreateInInventory('SVD') Override void StartingEquipSetup(PlayerBase player, bool clothesChosen)